As HOH, it is Blimp’s duty to nominate two fellow Houseguests for eviction from Big Brother. Blimp has chosen to nominate:

Meredith Monstergumby and Silver Berzerker.

“What do we do with witches bridges?

BURN THEM!!!”

With nominations made, we can get to our next Veto challenge. There are six players remaining, of course, so you’ll all be playing in this one. Somebody suggested a few days ago playing a game of Spookymilk Sheeple here at the CdL, and so I figured, that’s a great idea for a PoV challenge! Here’s the rules (I mostly copied them from the game’s creator, Bret Highum):

The six players are sheep, confined to a 10×10 grid. The shepherd – we’ll call him Adam Jasinski – is trying to sell five hundred oxy pills catch five of the sheep for some disgusting purpose. It’s best not to think about that too much- just concentrate on not getting caught, yes?

So, the shepherd has some work to do. In order to catch the sheep, he has to build fences in between spaces on the grid- say, between F3 and F4, or between A1 and B1. A sheep has to be confined to one square to be caught- Adam isn’t very fast, and he’s rather clumsy. Also, not very bright- Adam will only build the fences where the sheep tell him to!

Movement and rules-
– The sheep are placed on the grid. The moderator will allow players to choose their spot. If players attempt to set up on the same space, the mod will randomly move one of them over to an open space.
– The sheep can move in any direction (including diagonals), one space per turn. You can choose to sit still on any given turn.
– Each player must have Adam build one fence per turn- vertical or horizontal.
-The outer edge of the grid is a fence. Duh.
– A fence can’t be built in a spot that is already fenced. Attempting to do so will confuse Adam, and he won’t build a fence for you that turn.
– If two players ask to build a fence in the same spot in the same turn, Adam will build it.
– If two players attempt to move to the same space or try to cross one another, neither will move.
– Order of play is move, then build fences. However, each move and build will be a single “turn” in one email. Power-ups can be played as outlined below.

Powers-
There are 10 power-ups hidden on the grid. Their placement is random. The mod will keep power-ups secret. All power-ups are one-time use.

Three of each of these-
– “Wild Oats” – this power-up forces the player to move two spots their next turn, whether they want to or not. Moving back to their starting square is allowed.
– “FREEDOM!” – This allows a player to jump over a fence during their move phase whenever he or she wants to use it, but only if the fence does not completely encircle them.
– “Shep the sheepdog”- These allow a player to push another player one spot in any direction (not through a fence, though). This nullifies the target’s intended move. Also can be used at any desired time.

Only one of these-
– “Lean Mutton Morgan’s Special Friend” – If a player discovers Lean’s hiding spot on the grid, Lean will move his new pal to any spot on the grid.. This can be played at the start of the turn, before any other actions, or immediately after the player moves and before fences are built. This one must be used within the player’s next three moves. It’s probably too powerful, but whatever.

No powers are transferable.

Once a player is fenced into one square, they are captured and will make no further moves. The last player remaining will win the Power of Veto.

Nonsubs will be anyone who misses at least two turns. They’ll be out of the running for the Veto and will receive one BB strike.

Here’s the gameboard. I’d like everyone to submit their starting space and first fence build by the first deadline, which, because of some timing issues on my end, I’ll set at 2:00 PM Central Sunday (tomorrow). The deadlines after the first one will get considerably shorter (in fact, I’d like to get another turn in before the end of Sunday night) so be prepared.

Happy shepherding, Houseguests.