Here be your link to Critical Mass results. I got a lot of rave reviews on that one, so if you loved it, great, and if you phoned it in and disengaged thinking it would be too hard, you are pathetic and nobody loves you.

Well, that might be a bit of an oversell. Anyway, we’ve bid adieu to Bret and Le Poperino, and we now move on to one of those challenges where I thought of the name first and figured out a way to turn it into a game. Yeah, phrases like “Shamrock Drop” just get stuck in my head, and I cannot be well until I figure out how to use them.

You’ll notice that there’s only one board this time, for both Gods and Mortals. This one will stretch you out a little, and ask you to make a decision on how much you want to help your teammate without giving everything away.

Submission on this one couldn’t be simpler: each person has seven Shamrocks to drop into empty spaces on the board (when you’re ready, just send me the seven coordinates). You want to be bordering as many Shamrocks as possible. However, you cannot set down a Shamrock on a space that borders one of your own spaces, so those are deals that you have to make with other people. If you attempt to do so, you will be assessed a five-Shamrock penalty (although anyone else bordering that Shamrock will still get the point).

Of course, this means that you can power up your partner, if you want. This is absolutely permissible. You’ll have to decide what to do there.

You will still only be scored against your fellow Gods or Mortals, as such: 20-10-8-7-6-5-4-3-2-1.

Your coordinates are due Thursday night at 9pm Central. Note that this is only two days away, which is a necessity of the schedule for a myriad of boring reasons. That’s me double-booking myself once again, but one of the other PwtP judges won’t be able to do his thing until the next morning anyway, so I’ll be able to update this first without guilt.

Shamrock the House, gang! AWWWWWWWWWWWWWWWWWWWWWWW YEAH

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