This Hide Yourself was pretty fun. For me, anyway. Maybe not for the three of you who are about to get called out here.

There’s going to be a penalty for the people who were identified correctly the most times. Alfredo Ricci was named on the most lists, and will have to sit out the next two Immunity challenges, with no shot at being safe at the next two Tribal Councils. Morgan the Tonedeaf and Orangutan Dreams were named correctly on the next-most lists and will also have to sit out this challenge only, with no shot of being safe at the following Tribal Council. Also, the three of you have to live with the fact that a lot of people seem to know who you are.

Some of you will also be receiving emails from me directly. If you don’t hear from me soon tonight, assume your part in the Hide Yourself festivities is concluded.

Now, for this challenge itself. It is called Gold Rush. The eight players who were not named above will be competing for Immunity here. This time, I want to see what happens when we make the field a little bigger. There are 25 dig sites, and in each of your three turns, you’ll attempt to find gold. The gold is distributed to the sites like so:

2 bricks of $5000
2 bricks of $4000
3 bricks of $3000
4 bricks of $2000
8 bricks of $1000

The other 6 dig sites contain bonus traps. If you are the only one to dig at a site, you get all the money there. If two or more people dig at the same site, they’ll split the money. If two or more people dig at a site that has a bonus trap, only the first person (by email timestamp) to dig there gets that trap.

So I kind of buried the lede, but there are traps you can set. Everyone starts with two, and if you find one at a bonus trap site, you’ll get another one. You can set one trap per turn, in addition to your dig. When you send in your choice to use a trap, you’ll need to specify whether you want it to be a “kill” trap or a “money” trap: if you want the player(s) who dig that site to take a hit and leave the money there, or if you want to take the money there and leave the player(s) alone.

If a trap is set at a bonus trap site, the trapsetter will get the bonus trap if they chose a “money” trap. Otherwise, the bonus trap will be left there like the money would be if the trapsetter chose a “kill” trap.

Everyone starts with two “lives”. So it’ll take two kill traps total to kill someone. If your lives run out, you’ll be out of the running for Immunity. At the end of three turns, the three players who are alive and found the most money total will win Immunity. If there’s a tie in money, we’ll look at who has the most lives remaining; if that’s also a tie, we’ll do who had the most money going into the last turn to break it. If everyone left alive going into a turn dies on that turn, the winner will be whoever had the most money going into that turn.

You have to submit a dig every turn (you don’t have to, and possibly can’t, set a trap every turn). Nonsubs are going to get more severe from here on out: if you miss any of the dig turns, you will be out of the running for Immunity and you will be voting for yourself at the next Tribal Council.

After each turn I’ll post that turn’s results. I’ll tell you the results of each person’s dig, and the results of whatever traps were set, but not specify any site location numbers. Diggers will be named, but trapsetters will be anonymous. So you’ll see me say something like “Hamish dug at a site and found $5000″ or “Clarence dug at a site and found something, but it was stolen by a money trap”.

The three turns will end:

A special 10:00 PM Central Tuesday
8:00 PM Central Wednesday
8:00 PM Central Thursday

I’m going to be out a little late Tuesday night, so results might not be updated till later. So you get a little extra time to send in for that one.

As always, if you have questions, let me know. Happy hunting, Survivors.

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