First, Morgan the Tonedeaf has informed me he is playing his advantage before this vote. This advantage gives Morgan the power to steal one other player’s vote and cast it himself. Morgan has chosen to steal the vote of Marcelene Potatohead. So keep in mind when you read the following votes: NONE of them were cast by Marcelene, and TWO of them were cast by Morgan.

Next, if anybody has a Hidden Immunity Idol and you want to play it, now would be the time to do so.

…Okay. Once the votes are read, the decision is final. The person voted out will be asked to stop talking in Diplochat immediately. I’ll read the votes.

Vote 1: Marcelene.

Vote 2: Morgan.

Vote 3: “My vote is for Marcelene. Sorry, Potatohead; someone has to go and you got caught bohamboing.”

Vote 4: “Morgan – He was a punk. She did ballet. What more can I say?”

Vote 5: Marcelene.

Vote 6: “My vote is for Morgan. The Pit. I fell in it, The Pit. You fell in it, The Pit. We all were in that Pit.”

Vote 7: “I vote for Marcelene please”

Vote 8: “Voting for Morgan. Later gater.”

Vote 9: Marcelene.

Vote 10: Morgan.

That’s 5 votes Marcelene, 5 votes Morgan. One vote left.

Vote 11: Marcelene Potatohead.

The seventh person voted out of Spookymilk Survivor XIX, and the first member of the Jury, is

Marcelene Potatohead

Marcelene will, indeed, be the first member of the jury that will eventually decide the winner of this game. As Queen of Ponderosa, Marcelene can get to preparing the way for (almost) everyone else to follow sooner or later.

As the last part of the penalty for Hide Yourself, Alfredo Ricci will again have to sit this immunity challenge out. The other nine of you will be playing a game called Lights Out. Here is the spreadsheet for this one.

You’re trying to make it across a darkened room unseen; the end is 12 steps away. However, you can only move when the light above you is off, because if anyone sees you moving, they tackle you to death or something.

On each turn, you can move up as much as three steps. Your opponents, though, may turn on the light above you and staunch your progress. Each person has the ability throughout the challenge to turn on lights for eight seconds (that is, eight steps). If the light above you is turned on for two seconds, then on that turn, you can only move one step safely and if you attempt to step further, you are eliminated.

You can use as much or as little of your lights as possible on a turn. There’s also no max against a single person, so if you want to make it so two people can’t move safely period and one can only move one on a single turn, that’s allowable. But then you’re out of lights for the entire challenge.

You can also abstain from moving altogether, but if you abstain twice when you could have actually moved, you will be eliminated. This mechanic is to keep people from just sitting at the beginning all game long, waiting for others to pick one another off.

At the end of each turn, I’ll show you all how many potential steps were taken away from each person, but I will never announce who did what.

You should submit your moves like this example: “I’m moving two spaces, and also doing one light for (X) and two for (Y).” If you’re not moving or turning on any lights, you MUST say so. If you don’t submit anything at all, you’ll be out of the challenge and voting for yourself at the next Tribal Council.

The first three people to reach the end will win immunity. It’s possible that only three will be left before we actually reach the 12 step mark. If this is the case, those three will win immunity, wherever they are. If we have a bunch of people left and they all get eliminated on the same turn, then the first tiebreaker will be number of other players eliminations you caused. If there’s still a tie there, then the next tiebreaker will be who had made it farthest at the end of the previous turn.

The first turn will be due Sunday night at 8 PM Central. Happy stepping, Survivors.

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