If anybody has a Hidden Immunity Idol and you want to play it, now would be the time to do so.
Amadeus Stankyleg approaches the host and hands over a carved, idol-like item.
This, in fact, is a Hidden Immunity Idol. Any votes cast for Amadeus will not count.
Okay. Once the votes are read, the decision is final. The person voted out will be asked to stop talking in Diplochat immediately. I’ll read the votes.
Amadeus Stankyleg. Does not count.
Vote 2: Hormonal Gopherbubbles. “Sorry, but you’re just too hormonal.”
Vote 3: Inflatable Boozeraven. “Sandy why can’t we look the other way?”
Vote 4: Alfredo Ricci. “I love your fresh pasta but I prefer it from a can.”
Vote 5: “I vote Hormonal Gopher Bubbles. Sorry, Bubbles! We’ll miss you.”
Vote 6: Boozeraven.
Vote 7: Bubbles.
Vote 8: Boozeraven.
That’s 3 votes Bubbles, 3 votes Boozeraven, 1 vote Alfredo. 2 votes left.
Vote 9: Hormonal Gopherbubbles.
Vote 10: Bubbles.
Eighth person voted out of Spookymilk Survivor XIX, and the second member of the Jury, is
Bubbles will be sent the link to the jury document to join Marcelene.
Now, before we move on the to the next challenge, there is one more piece of business I need to handle. Let me remind you of a piece of the section on Anonymity in the initial signup post that you all are responsible for having read:
Anyone I find out about communicating with other players through any other means will be dealt with severely – meaning, immediate expulsion from the game.
It has come to my attention that at least one player has been talking about the game, off-site, with another player in the game. In fact, this has occurred more than once, and I actually let it go the first time I became aware of it. However, since I have no doubt now that it is still going on, I want to make sure you all know that I am not messing around with the rules I laid out at the beginning. Therefore, I have no choice but to make an expulsion, effective immediately.
Ninth person eliminated from Spookymilk Survivor XIX, and the third member (provisionally) of the Jury, is
Morgan the Tonedeaf
I say “provisionally” because I am strongly inclined to kick Morgan (and possibly the other offender) off the Jury, too, but I want to have a certain number of Jurors for this game, so I am going to allow them to remain for now. Understand that if I in any way feel rules are continuing to be broken or anything from outside the confines of this game is having an effect on the ultimate result, I reserve the right to expel offenders from the Jury as well.
Okay, with that all out of the way, let’s get to the next challenge for the eight of you remaining.
You’re sitting around one day minding your own business when a dog walks up to you. It looks at you with sad eyes and whines. Something is wrong! It whimpers and bats a paw at its mouth. Could it be a tooth problem?
The good news: you’re all veterinary dentists, you can help!
The bad news: dogs have 42 teeth!
In this challenge, players will need to probe to find the problem tooth, numb the affected area, and extract the tooth.
Naturally, the way to tackle this challenge is via a spreadsheet. On the spreadsheet, you’ll see 42 white cells. These are teeth.
In round 1, all players will probe. To do this, submit the coordinates of the cell you wish to probe. The outcome will be either growl or silence. Growl means you’re within 2 teeth of the correct tooth (This is only if you’re within two on THE SAME row. If you are, say, right above or below it, you won’t detect it. So, the known area is five teeth. The one picked, and two on each side). Silence means you’re not even close. Posted results will list player names and the dog’s response but not the cell probed. To make this a little tougher, if two or more players probe the same tooth, the dog will get mad and bite, immediately ejecting those players from the challenge. (You will know each person’s result. However, I will NOT tell you where anyone probed unless more than one person probes the same spot)
In round 2, players can choose to either probe or numb. Probing works the same way as in round 1. To numb, the player must give the coordinates of the cell they wish to numb. They will also numb 1 space on either side of that area. More than one player can numb the same area, as this does not cause the dog pain. Posted results will list player names, action taken, and the dog’s response in the case of probes (but not the specific cell for either probes or numbing).
In round 3, players can choose to probe, numb, or extract. In this round, timing is a factor. A single tooth can only be extracted once, after all! Probing and numbing work the same as in previous rounds. The first player to give the exact coordinates for extracting the correct tooth wins so long as that area has been numbed. (The player who extracts does not have to be the player who numbed the area in the previous round.) Anyone who attempts to extract a tooth that has not been numbed will be bitten and therefore ejected. Anyone who extracts the wrong tooth will remain in the game so long as that area is numbed. (I will NOT announce that a tooth has been extracted if there is no successful extraction. This would announce to everyone else where to look).
If there hasn’t been a successful extraction after round 3, results will be posted as described for earlier rounds. There are two bad teeth this time around, and the game will continue as in round 3 until two players succeed with the extraction. These players will win immunity.
Round 1 will be due Friday night at 8 PM Central. Since Round 3 and everything after are affected by timing, we’ll attempt to have everyone left in the game finish it up on the same night after round 2. So I will set Round 2 provisionally due on Sunday night at 8 PM Central; please let me know affirmatively if you are able to be around after 8 PM Sunday evening to finish the rest. If not, I will set Round 2/3 for a different evening (Monday or Tuesday). Happy extracting, Survivors.