There seems to be a ton of bad blood over at the Criminals hangout, so I won’t belabor the point by waiting for a fourth vote:

Diamond Dave Duper –  And no. I’m not going to wish you a Happy Mother’s Day. My mom is getting fucked by Taurine, and you’re fucking our team with your immaturity.

Diamond Dave Duper –

Haiku for you:

My vote is for Dave.
What a fucking dickhead move.
Be a jerk elsewhere.

Diamond Dave Duper – no comment. Too annoyed.

By a vote of 3 to 1 (presumably), DIAMOND DAVE DUPER is the thirteenth student released from detention. CATHERINE BEER is an old hat at online survivor and a formidable foe, but a newbie to this format. She found it not quite her bag of tea.

Okay, onward and upwards to

CHINESE CHECKERS

Our next challenge is based on the game Chinese Checkers, which I’m sure you’ve all played at some point, right? Anyway, here’s a rule review:

Objective

The aim of the game is to be the first to team to move all three pegs across the board and into the triangle opposite (in the same straight line in the triangle).  The last team to do so, loses and shall send somebody packing.

Play

Random.org has decided that the Princesses will go first, followed by the Athletes, the Criminals and ending with the Basket Cases.  Players take turns to move a single peg of their own color.  In one turn a peg may either be simply moved into an adjacent hole OR it may make one or more hops over other pegs.

Where a hopping move is made, each hop must be over an adjacent peg and into a the vacant hole directly beyond it.  Each hop may be over any colored peg including the player’s own and can proceed in any one of the six directions.  After each hop, the player may either finish or, if possible and desired, continue by hopping over another peg.  Pegs are never removed from the board.  However, once a peg has reached the opposite triangle, it may not be moved out of the triangle – only within the triangle.

A question may arise as to whether it is possible to move a peg into a triangle that is the starting or target triangle for another player. A peg can be hopped through such a triangle but is not allowed to come to rest in that triangle.

If a player is prevented from moving a peg into a hole in the destination triangle because of the presence of an opposing peg in that hole, the player is entitled to swap the opposing peg with that of his own peg. This applies for both a single hole move and any part of a hopping move.

Boomerang Bombs

Each team has two boomerang bombs that may be placed anywhere on the white squares in the center of the board. These must be placed before the game begins. They are invisible and are one use only. Once they have exploded and sent their hapless victim back to his/her beginning square, they expire and are harmless.

Here’s the game board:

https://docs.google.com/spreadsheets/d/19fk9RDaEbYO-PJZy0SYOK29ZB3LOVEGYUE-todVid9k/edit#gid=0

Let me know if you have any questions. Bomb placements are due by 1:00 p.m. tomorrow afternoon. After that, we’ll do this on a four hour turn basis again, as we did with Red Rover. Anyone can submit a move for their team, as I know some students have availability issues and I do not want to this to turn into another puff, puff, pass.

Okay, ask questions if you’ve got them. Don’t assume things and get your panties in a wad later.