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Annette and Pete kind of made an executive decision to get a game of Sheeple going (The Spread was supposed to be next, but Sheeple is awesome, so whatever).

Let’s cut and paste to remind you of the rules:

The twenty (or however many) players are sheep, confined to a 15×15 grid (could change depending on number of players). The shepherd is trying to catch nineteen of the sheep for some disgusting purpose. It’s best not to think about that too much – just concentrate on not getting caught, yes?

So, the shepherd – we’ll call him Todd Karner – has some work to do. In order to catch the sheep, he has to build fences in between spaces on the grid – say, between F3 and F4, or between A1 and B1. A sheep has to be confined to one square to be caught – Todd isn’t very fast, and he’s rather clumsy. Also, not very bright – Todd will only build the fences where the sheep tell him to!

Movement and rules-
– The sheep are placed on the grid. If players attempt to set up on the same space, the mod will randomly move one of them over to an open space.
– The sheep can move in any direction (including diagonals), one space per turn. You can choose to sit still on any given turn.
– Each player must have Todd build one fence per turn- vertical or horizontal. When players send turns, it should have their move (or the announcement that they’re sitting still) and the build. Simply call out the build as “between A3 and A4,” or whatever.
-The outer edge of the grid is a fence. Duh.
– A fence can’t be built in a spot that is already fenced. Attempting to do so will confuse Todd, and he won’t build a fence for you that turn.
– If two or more players ask to build a fence in the same spot in the same turn, Todd will build it.
– If two players attempt to move to the same space or try to cross one another, neither will move. However, one player can take the place of another, if “another” heads off in another direction.
– Players cannot pass through fences diagonally. None of the four relevant walls can be fenced if a diagonal move is to be successful.
– Order of play is move, then build fences. However, each move and build will be a single “turn” in one email. Power-ups can be played as outlined below.

Powers-
There are twenty-four power-ups hidden on the grid. Their placement is random. The mod will keep power-ups secret. All power-ups are one-time use.

Nine of each of these-
– “Wild Oats” – this power-up forces the player to move two spots their next turn, whether they want to or not. Moving back to their starting square is allowed.
– “FREEDOM!” – This allows a player to jump over a fence during their move phase whenever he or she wants to use it, but only if the fence does not completely encircle them.

Only three of these-
– “Shep the sheepdog”- These allow a player to push another player one spot in any direction (not through a fence, though). This nullifies the target’s intended move. Also can be used at any desired time.
– “Lean Mutton Morgan’s Special Friend” – If a player discovers Lean’s hiding spot on the grid, Lean will move his new pal to any spot on the grid.. This can be played at the start of the turn, before any other actions, or immediately after the player moves and before fences are built. This one has a time limit: the player must use it in the number of turns equal to the number of players left when it’s found, not to exceed ten turns. It’s probably too powerful, but whatever.

No powers are transferable.

Once a player is fenced into one square, they are captured and will make no further moves. This will probably grind to a halt when two players are left, but that’s a risk I’ll take.

—————————————–

Now, I’ve got three challenges left in Survivor XVIII and Big Brother III has gotten underway (we’ll make posts on that soon), and Sheeple takes some real time to run, so I might have to wait a week or two to start this. Or, someone else could run it, but we’ll cross that bridge when we come to it. Knowing me, I’ll probably just be foolhardy enough to run it all.

So far…

abbyszoo
Beau (maybe?)
bhiggum
BigPapaJonTheElf
Brian David (maybe?)
The Dread Pirate
eschapp
Inkarnit
MelissaD
nettiebarron
spookymilk
todahshy
uberminz?

Now that PwtP4 is over, someone has to pick up the slack on knocking Novak’s posts down the list. So here I am!

The Cutthroat Junction game next month is Bret Highum’s Spookymilk Sheeple. I’ll be running it, though. If you want in, say so here or there.

If you don’t know what Sheeple is, here are the rules and a set of results.

Good idea here, Bret. This was fun, and the last few players were cool enough to do like five moves today to finish the thing.

Here’s the spreadsheet.

Vote for anyone but Brooks Maki or Andy Rustleund by Sunday night at 9pm Central. Sam will not vote and will instead self-cast three votes.

Cheers, Survivors.

Let me kindly direct you to the spreadsheet again.

It shows who’s where, where the fences have been placed, and who placed them in what spot.

I’m having fun with this one already, despite the fact that it could be stupidly long.

If anyone got a power-up, they’ve been told via email. Next move is due tomorrow night (Sunday) at 9pm Central.

Alright, gentle Survivors. Now that Pete is gone, let’s have some fun (aw, snap!). Remember Bret’s challenge pitch “Spookymilk Sheeple” from the Create a Challenge? I do. Let’s refresh your memories and add things where needed. Changes are italicized.

Spookymilk Sheeple

The seven players are sheep, confined to a 10×10 grid. The shepherd is trying to catch eight of the sheep for some disgusting purpose. It’s best not to think about that too much- just concentrate on not getting caught, yes?

So, the shepherd- we’ll call him Todd Karner – has some work to do. In order to catch the sheep, he has to build fences in between spaces on the grid- say, between F3 and F4, or between A1 and B1. A sheep has to be confined to one square to be caught- Todd isn’t very fast, and he’s rather clumsy. Also, not very bright- Todd will only build the fences where the sheep tell him to!

Movement and rules-
– The sheep are placed on the grid. The moderator may allow players to choose their spot, or assign them spaces. If players attempt to set up on the same space, the mod will randomly move one of them over to an open space.
– The sheep can move in any direction (including diagonals), one space per turn. You can choose to sit still on any given turn.
– Each player must have Todd build one fence per turn- vertical or horizontal.
-The outer edge of the grid is a fence. Duh.
– A fence can’t be built in a spot that is already fenced. Attempting to do so will confuse Todd, and he won’t build a fence for you that turn.
– If two players ask to build a fence in the same spot in the same turn, Todd will build it.
If two players attempt to move to the same space or try to cross one another, neither will move.
– Order of play is move, then build fences. However, each move and build will be a single “turn” in one email. Power-ups can be played as outlined below.

Powers-
There are 10 power-ups hidden on the grid. Their placement is random. The mod will keep power-ups secret. All power-ups are one-time use.

Three of each of these-
– “Wild Oats” – this power-up forces the player to move two spots their next turn, whether they want to or not. Moving back to their starting square is allowed.
– “FREEDOM!” – This allows a player to jump over a fence during their move phase whenever he or she wants to use it, but only if the fence does not completely encircle them.
– “Shep the sheepdog”- These allow a player to push another player one spot in any direction (not through a fence, though). This nullifies the target’s intended move. Also can be used at any desired time.

Only one of these-
– “Lean Mutton Morgan’s Special Friend” – If a player discovers Lean’s hiding spot on the grid, Lean will move his new pal to any spot on the grid.. This can be played at the start of the turn, before any other actions, or immediately after the player moves and before fences are built. This one must be used within the player’s next three moves. It’s probably too powerful, but whatever.

No powers are transferable.

Once a player is fenced into one square, they are captured and will make no further moves. The game ends when two players remain. In the case we go past two people left into one or zero, then we’ll have one or zero immunities.

Nonsubs will be anyone who misses at least two turns.

Does this make sense? No? Blame Bret. Your opening move and build is due tomorrow night (Saturday) at 9pm Central. I don’t know if this one will be long or short…I guess that’ll depend on all of you.

Here’s the spreadsheet. I’ll update it when it’s time, darkening lines for fences and laying down your initials when you set your space.

Cheers, Survivors. I know I said a couple of challenges ago that we didn’t have any left that might take long…kinda forgot about this one. Oh well.

Your competition, and also you

HALL OF CHAMPIONS

SPOOKYMILK SURVIVOR

I: Rachel “The Double-Dealer” Flynn

II: Ryan “The Snake” Fossum

III: Patrick “The Gentleman” Kozicky

IV: Brienne “The Submitter” Maner

V: Rusty “The Porn Star” Greene

VI: Brooks “The Unlikely Hero” Maki

VII: William “The Soulful” Schuth

VIII: Brooks “The Survivor” Maki

IX: Zack “The Ice Cream Man” Sauvageau

X: Pete “The Vacuum Cleaner” Bruzek

Turbo: Brooks “The 1956-1979 Montreal Canadiens” Maki

XI: Matt “The Cold-Hearted Motherf*&^er” Novak

All-Stars (XII): Andy “The Quiet Man” Rustleund

XIII: Sarah “Clarence’s Hope” Bizek

XIV: Dan “The Professional” Kautz

XV: Christina “Assault And” Pepper

XVI: Matt “The First-Time Player” Novak

XVII: Stacy “Saintly Patience” Snell

XVIII: Brian “Checkmate” David

XIX: Annette “Eammon for the Top” Barron

XX: Daniel “Neville “Smash “Hardware” Hardwood” Longbottom” Caouette

XXI: Pete “The Comeback Kid” Bruzek

XXII: Dan “The Even More Professional” Kautz

XXIII: Melissa “Don’t You (Forget About Me)” David

XXIV: Stacy “Fucking” Snell

GODS AND MORTALS
I: Dragging Rivet’s Name Through the Mud One Last Time: Matt Novak (Ultragrandpa) and Michael Rivet (Friph Flipher-Fiph)
II: Bahambo Number 5: Pete “Triple Crown” Bruzek and Michelle “Single Tiara…So Far” Pratt

BIG BROTHER
I: Brooks “Oh, for the Love of God” Maki
II: Michael “#DDB” Rivet
III: Pete “Fortune’s Fool” Bruzek
IV: Erin “All Seven and We’ll Watch Them Fall” Leslie
V: Jake “Littlefinger” Elliott

FALL, CAESAR
2014: Brooks “The Creator” Maki
2015: Matt “The Artist” Novak
2016: Matt “Waited Them Out” Novak
2017: Annette “I Would’ve Voted for You” Barron

THE ROYAL RUMBLE
2013: #21 Greg “The Gallant Glutton of Greatness” Johnson
2014: #29 Jonathon “Big Papa” Pope
2015: #8 Christina “Am I in This?” Pepper
2016: #22 Annette “No Backs Stabbed” Barron
2017: #30 Bernice “The Vulture” Nicaise
2018: #17 Carrie “Solid Gold” Bard
2019: #16 Jake “The Jabroni” Elliott

PLAY WITH THE PROSE
(Writing, non-elimination)
I: Sarah “Centipede Face” Johnson
II: Sarah “The Johnson Eliminator” Wreisner
III: Colin “Lonely Old Moon” Woolston
IV: Melissa “Not Sidebar Material” Diamond
V: Sama “No Family Reunions” Smith
VI: Sarah “Tumor Face” Wreisner
VII: John “Cult Following” Wreisner
VIII: Joshua “Peed the Bed” Longman
VIII: Annette “Oh, Right, That’s Who Won” Barron

WEREWOLF (most recent)

Werewolf Stats Spreadsheet

PUZZLE CHALLENGE
I (Pure): Matthew “The Obsessor” Gilman
I (Power): Kelly “The Novak-Destroyer” Wells

DIPLOMACY
I: Matt “Exploiter of Worlds” Novak (France)

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