Hello one last time, Survivors. Did you know?: at 95 days, this was the third-shortest game in history. Pretty sweet, huh? Take notes, Novak. And no more tribe swaps. And no 14-person merges. And no more Annettes and Mollys. Am I getting off track here? I’m getting off track here. Let’s see who won this game, out of a pair of very strong competitors.
Here are the votes, which are named. You’ll note that some of these people wrote more than others. That’s cool, I guess. None of the jurors are Novak, so that keeps the word count down. WOOOOO, STRIKE AFTER STRIKE TO NOVAK’S STUPID ELVISH FACE WOOOOOOOOOOOOOO
Spacegirl-Gloom played a great game but Spacegirl worked harder and deserves the win IMO.
Spacegirl, I wish I could give you my vote. If you had shown up at the final two with anybody else, I absolutely would have. The fact that you arrogantly assumed you could beat Gloom, means you’ve found a home at the House of Milk. Bunch of arrogant assholes, the lot of them (us). But you should have taken Gloom out instead of Trip. The fact that all three of you ignored the obvious and didn’t send one vote Gloom’s way, means that she played a brilliant game.
Gloom, just so you know, the newbie girl disguise lasted until the merge, but not much past it. But to your credit, I couldn’t seem to find a way to remedy my mistake. I cry foul at you trying to take any credit for the ouster of Claw (aside from the obvious), but it doesn’t really matter. Paranoia took care of him for you. Kelly will back me up, but it was always my goal to find you and become your ally because of our success in other games. So I got my wish and it was a great partnership for a really long time. Congrats on a great game.
My vote and my love goes to MILLICENT GLOOM.
I’ll vote for space girl. Well played
Millicent Gloom, you planned, executed, and evolved a great strategy and it took you to the end. The answers you gave coincided with your actions and proved that you had carefully planned each move, eventually leading you to orchestrate the final eliminations. I knew what you were capable of watching you discuss strategies during the pre-merge (and post-merge) game. You constantly weighed in on discussions, looking at the challenge from a different angle. This skill proved you to be a valuable asset to the team and is what made you successful in the post-merge challenges. Millicent Gloom, you have my vote.
Spacegirl Lucinda Wright, you would have had my vote if you could have proven to me that you had strategized as much as Gloom had from the beginning. I don’t believe you had as much control over the game as you stated you did. That being said, you still played a terrific game and clearly made the right decisions to be able to hang in until the end.
Spacegirl, I had a lot of issues with your game when I headed into the into the jury, but those have been largely cleared up. The comments in the jury room, along with your answers, have shown me that your game was excellent. You played actively and aggressively and your strategy was rock-solid. All nit-picking aside, you made only one serious mistake: choosing Gloom as your partner.
The thing is, Gloom’s game was jaw dropping. Spacegirl may have made it against terrible odds, but it’s a testament to Gloom’s expertise and the subtlety of his strategy that he appears to have coasted right on through. I thought I was getting decent at this game, but going up against Gloom showed me what top-level playing really looks like.
You are a great player, Spacegirl, and few people could have done better. Millicent Gloom is one of those people.
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